Good Map Design
Source: South Carolina Department of Natural Resources http://dnr.sc.gov/wma April 2009 |
The map also shows the 3rd Principle and 4th
Commandment. This is done by keeping the
map clean and only putting details the audience will need in order to understand
what counties are in which game zone.
The zones are clearly defined so there is no confusion where one ends
and another begins.
The third element of good map design is the map is clearly
labeled. It is easy to read all the
numbers for the game zones and the counties.
The creator did not clutter the map with other labels, such as cities or
roads. The map seems to be telling the
data and truthfully.
Bad Map Design
This map is an example of bad map design. The obvious issue with this map is it is
cluttered and hard to read. This
violates Tufteism 7 and Commandment 4. There
are labels over each other and symbols over lapping labels which leads into
principle 2. There isn’t a clear
hierarchy to the map either. It is hard
to tell what the most important piece on the map.
Source: UWF |
The creator of this map did maximize information, but at a
huge cost (Principle 5). The map is
telling a lot but not clearly and very chaotic.
I think the creator of this map should have reviewed the map and made
some edits to help their audience understand their message. Reviewing and revising is both a Tufteism and
a Principle which is key to improving any map.
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